package org.agony2d.gpu {
	import org.agony2d.core.agony_internal;
	import org.agony2d.gpu.supportClasses.CommonGroupAABase;
	
	use namespace agony_internal;
	
public class AloneGroupAA extends CommonGroupAABase {
  
    public function AloneGroupAA( fullTexName:String, tinted:Boolean = false, smoothing:Boolean = false ) {
		this.setting(fullTexName, tinted, smoothing)	
    }
	
}
}